The Endless Wars: The Descent

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20140911

It's Evolution, Baby

I spend a lot of time thinking about storytelling in games. Probably too much. Even when considering other aspects of a game's design, I'm always thinking about how they serve not just the storytelling, but the underpinnings of a user's sense of immersion, which is critical for telling a solid story.
 
While trying to explain this to the Trophy Khaleesi the other day, I accidentally defined it well when I explained that one of the best things about games that present choices is that the user shares in the story's authorship.
 
By this, I mean that when I choose to just let Morrigan walk away or not through the Eluvian, I feel like I've helped write the story.
 
*By the way, if you choose NOT to let her just walk through the Eluvian ... just WOW*
 
And, yes, this ties directly into the concept of player agency.
 
The idea of the player taking on at least part of the authorship of the story is something that lured me away, rather quickly from being a JRPG nut. I guess it also helped that, starting with Final Fantasy X, my favorite JRPG series stopped being fun. Or maybe I grew up. But that's another post.
 
Either way, it's great seeing developers like BioWare, CD Projekt Red, Inxile, Bethesda, and Obsidian continue to iterate and expand on this concept.
 
For me, though, the holy grail is getting this right in the MMO space. BioWare took a decent stab at it with Star Wars: The Old Republic. I've played that game more than any other ever. I had a really great time for a long time in that game, up until about a year after they shifted their focus from more content to making new hats that can be bought through microtransactions. And, as happens when a game goes F2P, the community became toxic. I'm probably letting my sub finally lapse, by the way.
 
Elder Scrolls Online has done some very interesting stuff in this area. While the choices here aren't so obvious or seemingly grand as in SWTOR, they are there and provide some interesting results. Additionally, the developer, Zenimax Online Studios, are working toward making the game world even more immersive, as seen below.
 
 
Where it seems like all modern MMOs go wrong is trying to be everything to everybody. They have to squeeze as much return on investment as possible from their product, and in the modern gaming scene, that's just not possible. The locusts swarm to one title, feed on it, abuse the developers, and then in a succession of groups, swarm to the next one.
 
I'd love to see an MMO that provided annual full expansions that were packed with story-based content. In between, they could drop little bits of end-game content. Yeah, they would have to be an ENORMOUS studio, but surely someone like Blizzard or EA could fund that, right?
 
I loved what SWTOR started out as, which is a HUGE single-player RPG that you could play with friends, if you wanted. Now, all the new content is forced-grouping, so there's inevitably some asshole screaming into group chat when people don't skip the story scenes.
 
All of this reminds me that I need to go back and look more at Secret World and Guild Wars 2, as well. I'm told repeatedly that they both do really interesting things with story.
 
I just really want one game that I log into play most of the time, without hearing that nagging voice in the back of my head that's insisting that this game actually kinda sucks.
 
I want a Dragon Age MMO that focuses on story, gets annual expansions, gets new endgame content every two months, and is subscription-based. Okay, fine, it can have some element of PvP, but I don't want that to be much of a focus.
 
Ya know, I really wanna try true roleplaying in an MMO some time. It's always struck me as something interesting, and I've never tried it.
 
What about you? How much of an emphasis do you put on storytelling in games? In MMOs? What's your perfect MMO? How much do you value choice in games?
 
-Blaine
 

20140910

About That

This blog has taken on many different themes and purposes, and now, I think I finally know what to do with it.
 
Just write.
 
I'm not someone that forces things. Probably to my detriment, a bit, but I've never been someone that does something he doesn't want to do. It's caused me problems, at times, but it's also cleared the deck for me to focus on things that actually matter to me.
 
In any case, I guess I was gonna write a lot about writing here, before realizing that I get bored with that subject very quickly. Besides, my process is far less interesting than most others' processes. In life, and in writing, simpler is better, and the fewer constraints you place on yourself, the freer you are to soar to new heights, or glide gracefully to the crouch with a laptop and just write.
 
So, while I may still write about writers writing, I'm opening this blog up to be about everything that I care about. This includes gaming, baseball, football, technology, software/web development, and just whatever takes my fancy.
 
Some posts will be quite length, while others may only be a few sentences. Some may even be video posts (WHOAH.)
 
I've added my Twitch feed above, as well as a 'current' section in the top left. Feel free to engage me on anything you see there.
 
Production
My day job is now as a C# developer. It's a great job, and I really like the challenge of developing a new skillset, plus I'm part of a great team, and the work is more than satisfying.
 
Outside of that, I'm developing what I think might become a web 'TV' series. I've worked in technology for quite a while now, and want to start telling some stories that have sprung from that life.
 
Right now, I'm envisioning an initial six-episode 'first season,' and I'm considering just producing it myself. I might Kickstarter it, I might not, but I need to get them written first.
 
Aside from that, I'm always dabbling with modding games, but I've been frustrated, because I keep changing what game, what engine, and I probably need to seek out some advice on how to get started. I'm thinking, more and more, I need to bang out a rough story, and then make my decision that way.
 
Further down the road, there's another novel and another rock record. Actually, a few novels. There's another Endless Wars book that has some real meat to it, but that I keep walking away from, as well as a very weird start to a space merchant novella series.
 
The space merchant novella series is an experiment, in which I do a 'season' of novellas that each tell a story within a larger arc, and I'll release each one for something like a dollar, or even less. We'll see. I'm still trying to work out how that would work. Maybe I'll just release each 'episode' for free, then sell the complete collection at the end of the 'season.' I dunno.
 
Regardless, I wanna get the six scripts for the IT web series done first, then start talking to some folks about the next move there.
 
And, yeah, I really wanna make a story-based mod for Dragon Age, or maybe Divinity: Original Sin, or maybe Skyrim, or maybe the upcoming Wasteland 2 and/or Pillars of Eternity.
 
Consumption
It's been a reeeally slow year in music. REALLY slow. Granted, all my bands dropped new records either last year or the year before. I've been jamming to the new Robert Plant, as well as the new Slash record, and Asteroids Galaxy Tour is releasing a new record next week, and I'm expecting that to be my favorite record this year.
 
It's been too good a year for science fiction on TV. There's so much that I've actually started dropping shows or telling some that I'll be back with them later.
 
However, my two favorite so far this year are not science fiction. True Detective and The Bridge have both knocked me out with how well-written, beautifully acted, and really well-shot they are. Both of those shows are the complete package.
 
The Strain, though, comes close to that level of enjoyment. I enjoyed the first two books (third is in the queue), and absolutely love the show.
 
Reading-wise, I'm still reconciling Disney's declaration that all books, games, and comics before 'A New Dawn' are null and void. It's hard to imagine a Star Wars without events from the 'Old Republic' era being part of the canon. Same goes for the X-Wing series, and a lot of the books from the Clone Wars era, which featured some of my favorite Jedi.
 
In any case, the new novel, 'A New Dawn,' is a solid read thus far. It sets up a couple of the characters that will be featured in the new animated series, 'Rebels.'
 
Gaming-wise, after a HUGE push through the Elder Scrolls Online, I'm taking a break from that series, and finishing my third playthrough of the Dragon Age series, in preparation for Dragon Age: Inqiusition on 11/18.
 
Last on the gaming front, Destiny. A little game from a little developer known as Bungie.
 
It's an MMO FPS, and that's exactly what it is. It's a blend of Halo, WoW, and Diablo. I really like it so far, but it's weird playing a console shooter. I hope this comes to PC eventually.
 
Going Forward
I'm not locking myself into any format here, but I would at least like to post everyday. I'm going to play with the content, and please let me know when something is good or bad.
 
Has there been anything I've done on here before that you really liked? (as if anyone is listening yet)
 
-Blaine
 

20140723

Test

This is a test to see if I really can do this from my Windows Phone. 4% market share rawks.